- Main operation
- Stage three
Stage three

The 'Grain Equalization' parameter lets the user reintroduce removed noise grain in a modified, uniform way, that is; appearing of equal magnitude across the image (rather than being highly dependent per-pixel signal strength, stretches and local enhancements as seen in the input image).
The 'Grain Equalization' feature an acknowledgement of the "two schools" of noise reduction prevalent in astrophotography; there are those who like smooth images with little to no noise grain visible, and there are those who find a tightly controlled, uniform measure of noise grain desirable for the purpose of creating visual interest and general aesthetics (much like noise grain is added for a "filmic" look in CGI). The noise signature of the deliberately left-in noise, is precisely shaped to be aesthetically pleasing for precisely this purpose.
Lastly, it should be noted that the 'Grain Equalization' feature only shapes and re-introduces noise in the luminance portion of the signal, but not in the chrominance (color) portion of the signal.
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- Main operation (under Usage)
Noise reduction and grain shaping is performed in three stages.
- Stereo 3D: Plausible depth information synthesis for 3D-capable media and Virtual Reality (under Features & Documentation)
The Stereo 3D module can be used to synthesise depth information based on astronomical image feature characteristics.
- Usage (under Entropy)
To only brighten the image (for example if you wish to bring out faint H-alpha, but nothing else), set this parameter to 0%/ 100%.
- Step 1: Import, start Tracking (under Quick Start)
Open an image stack ("dataset"), fresh from a stacker.
- Facebook 3d photos (under Exporting 3D)
Nevertheless the result can look quite pleasing when simply browsing past the image in a Facebook feed.
